Compare commits
No commits in common. "b1bc592a28472ef35d313e9be6f1f70ad2faf2d8" and "453910282a039b0d8c393ea3cdd30fdf1a363374" have entirely different histories.
b1bc592a28
...
453910282a
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@ -1,4 +1,4 @@
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import { useState, useEffect } from 'react'
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import React, { useState, useEffect } from 'react'
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import { styled } from '@linaria/react'
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import { useGameTick } from './hooks/useGameTick'
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import Field from './components/Field'
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@ -1,6 +1,6 @@
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import React, { useState } from 'react'
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import { useGameStore } from '../store/useGameStore'
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import { CROPS, ITEMS, secondsToTicks } from '../constants'
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import { CROPS, ITEMS } from '../constants'
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import { FieldTool, PlotState } from '../types'
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import Modal from './Modal'
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@ -105,15 +105,17 @@ const getMaturityProgressContainerStyle = (): React.CSSProperties => ({
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const getMaturityProgressBarStyle = (
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progress: number,
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cropId: string,
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total: number,
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): React.CSSProperties => ({
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width: `${Math.min(
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100,
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(progress / secondsToTicks(CROPS[cropId].growthTimeSeconds)) * 100,
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)}%`,
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height: '100%',
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backgroundColor: '#22c55e',
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transition: 'width 0.5s ease-in-out',
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position: 'absolute',
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bottom: 0,
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left: 0,
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width: `${Math.min((progress / total) * 100, 100)}%`,
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height: '10px',
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backgroundColor: '#ff5722',
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transition: 'width 0.3s',
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zIndex: 6,
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boxShadow: '0 0 3px rgba(0, 0, 0, 0.5)',
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})
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const plotInfoStyle: React.CSSProperties = {
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@ -166,7 +168,7 @@ const PlotInfoModal: React.FC<PlotInfoModalProps> = ({ plot, onClose }) => {
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<span>
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{formatPercentage(
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plot.current.progress /
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secondsToTicks(CROPS[plot.current.cropId].growthTimeSeconds),
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CROPS[plot.current.cropId].growthTicks,
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)}
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</span>
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</div>
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@ -322,7 +324,7 @@ const FieldComponent: React.FC = () => {
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<div
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style={getMaturityProgressBarStyle(
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plot.current.progress,
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plot.current.cropId,
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CROPS[plot.current.cropId].growthTicks,
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)}
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/>
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</div>
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@ -1,4 +1,4 @@
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import {
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import React, {
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useState,
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useImperativeHandle,
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forwardRef,
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@ -115,7 +115,6 @@ const TempleComponent: React.FC = () => {
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pray,
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piety,
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stamina,
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milestones,
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} = useGameStore()
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const handlePurchase = (upgradeId: string) => {
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@ -137,13 +136,44 @@ const TempleComponent: React.FC = () => {
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}
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// Check if can afford
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return canAffordUpgrade(upgrade.cost)
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if (!canAffordUpgrade(upgrade.cost)) {
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return false
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}
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// Check requirements
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if (
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upgrade.id === 'aqueous_vigor_2' &&
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!purchasedUpgrades.includes('aqueous_vigor_1')
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) {
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return false
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}
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if (
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upgrade.id === 'aqua_diffundere_2' &&
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!purchasedUpgrades.includes('aqua_diffundere_1')
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) {
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return false
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}
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return true
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}
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const getUpgradeStatus = (upgrade: Upgrade) => {
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if (purchasedUpgrades.includes(upgrade.id)) {
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return 'Purchased'
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}
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if (
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upgrade.id === 'aqueous_vigor_2' &&
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!purchasedUpgrades.includes('aqueous_vigor_1')
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) {
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return 'Requires Aqueous Vigor I'
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}
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if (
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upgrade.id === 'aqua_diffundere_2' &&
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!purchasedUpgrades.includes('aqua_diffundere_1')
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) {
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return 'Requires Aqua Diffundere I'
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}
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if (!canAffordUpgrade(upgrade.cost)) {
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return 'Cannot Afford'
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}
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@ -163,9 +193,7 @@ const TempleComponent: React.FC = () => {
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</PrayerSection>
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<UpgradesGrid>
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{Object.values(UPGRADES)
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.filter(upgrade => !upgrade.isAvailable || upgrade.isAvailable({ purchasedUpgrades, milestones }))
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.map((upgrade) => {
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{Object.values(UPGRADES).map((upgrade) => {
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const isPurchased = purchasedUpgrades.includes(upgrade.id)
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const canPurchase = canPurchaseUpgrade(upgrade)
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const status = getUpgradeStatus(upgrade)
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@ -3,7 +3,7 @@ import { CropDefinitions, Upgrade, Equipment } from '../types'
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export const INITIAL_CASH = 50
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export const INITIAL_FIELD_SIZE = 3
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export const COOLDOWN_DURATION = 2000 // 2 seconds in milliseconds
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export const TICK_INTERVAL = 1000 // 1 second in milliseconds
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export const TICK_INTERVAL = 5000
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export const GAME_SPEEDS = {
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NORMAL: 1,
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FAST: 5,
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@ -13,17 +13,12 @@ export const INITIAL_GAME_SPEED = GAME_SPEEDS.NORMAL
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export const FIELD_UPGRADE_COSTS = [100, 1000, 10000, 100000]
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// Helper function to convert seconds to ticks based on current tick interval
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export const secondsToTicks = (seconds: number): number => {
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return Math.ceil((seconds * 1000) / TICK_INTERVAL)
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}
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export const CROPS: CropDefinitions = {
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celery: {
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id: 'celery',
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name: 'Celery',
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growthTimeSeconds: 10,
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waterPerSecond: 0.20, // 1/5 water per tick = 0.04 water per second
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growthTicks: 36,
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waterPerTick: 1 / 20,
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yield: 1,
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yieldType: 'celery',
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fertilityDepletion: 0.1,
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@ -32,8 +27,8 @@ export const CROPS: CropDefinitions = {
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corn: {
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id: 'corn',
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name: 'Corn',
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growthTimeSeconds: 600,
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waterPerSecond: 0.005, // 1/40 water per tick = 0.005 water per second
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growthTicks: 120,
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waterPerTick: 1 / 40,
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yield: 5,
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yieldType: 'corn',
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fertilityDepletion: 0.3,
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@ -42,26 +37,26 @@ export const CROPS: CropDefinitions = {
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olive: {
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id: 'olive',
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name: 'Olive Tree',
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growthTimeSeconds: 1000,
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waterPerSecond: 0.004, // 1/50 water per tick = 0.004 water per second
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growthTicks: 200,
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waterPerTick: 1 / 50,
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yield: 5,
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yieldType: 'olive',
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fertilityDepletion: 0.1,
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seedType: 'olive', // Uses olives as seeds
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isPerennial: true,
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regrowthTimeSeconds: 750, // 150 ticks = 750 seconds
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regrowthProgress: 150, // Resets to 150 ticks after harvest
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},
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grape_vine: {
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id: 'grape_vine',
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name: 'Grape Vine',
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growthTimeSeconds: 1250,
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waterPerSecond: 0.00444, // 1/45 water per tick = 0.00444 water per second
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growthTicks: 250,
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waterPerTick: 1 / 45,
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yield: 2,
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yieldType: 'grape',
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fertilityDepletion: 0.15,
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seedType: 'grape_seed',
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isPerennial: true,
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regrowthTimeSeconds: 1000, // 200 ticks = 1000 seconds
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regrowthProgress: 200, // Resets to 200 ticks after harvest
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},
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}
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@ -70,50 +65,6 @@ export const INITIAL_INVENTORY = {
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}
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export const UPGRADES: Record<string, Upgrade> = {
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stamina_1: {
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id: 'stamina_1',
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name: 'Stamina I',
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description: 'Increases maximum stamina by 5',
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cost: [
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{
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itemId: 'celery',
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amount: 20,
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},
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],
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},
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stamina_2: {
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id: 'stamina_2',
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name: 'Stamina II',
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description: 'Increases maximum stamina by 8',
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cost: [
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{
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itemId: 'corn',
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amount: 20,
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},
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],
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},
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stamina_3: {
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id: 'stamina_3',
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name: 'Stamina III',
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description: 'Increases maximum stamina by 12',
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cost: [
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{
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itemId: 'olives',
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amount: 100,
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},
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],
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},
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stamina_4: {
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id: 'stamina_4',
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name: 'Stamina IV',
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description: 'Increases maximum stamina by 15',
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cost: [
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{
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itemId: 'grapes',
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amount: 100,
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},
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],
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},
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aqueous_vigor_1: {
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id: 'aqueous_vigor_1',
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name: 'Aqueous Vigor I',
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@ -10,8 +10,6 @@ import {
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ITEMS,
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UPGRADES,
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EQUIPMENT,
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TICK_INTERVAL,
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secondsToTicks,
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} from '../constants'
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import { GameState, PlotState, Equipment } from '../types'
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@ -66,10 +64,9 @@ const progressRandomImmaturePlot = (
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const plot = state.plots[randomPlot.row][randomPlot.col]
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const crop = CROPS[plot.current!.cropId]
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const growthTicks = secondsToTicks(crop.growthTimeSeconds)
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const actualGrowthAmount = growthTicks * growthAmount
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const actualGrowthAmount = crop.growthTicks * growthAmount
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plot.current!.progress = Math.min(
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growthTicks,
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crop.growthTicks,
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plot.current!.progress + actualGrowthAmount,
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)
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return true
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@ -225,10 +222,9 @@ export const useGameStore = create<
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produce((state) => {
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if (crop.isPerennial) {
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// For perennial crops, reset progress instead of clearing
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const regrowthTicks = secondsToTicks(crop.regrowthTimeSeconds!)
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state.plots[row][col].current = {
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cropId: plot.current!.cropId,
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progress: regrowthTicks,
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progress: crop.regrowthProgress!,
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mature: false,
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}
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} else {
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@ -274,26 +270,42 @@ export const useGameStore = create<
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set(
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produce((state) => {
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// Regenerate stamina
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state.stamina = Math.min(
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state.maxStamina,
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state.stamina + 0.5,
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)
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if (state.stamina < state.maxStamina) {
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const oldStamina = state.stamina
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state.stamina = Math.min(state.maxStamina, state.stamina + 1)
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// Process each plot
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// Increment milestone counter for stamina gained
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if (state.stamina > oldStamina) {
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const staminaGained = state.stamina - oldStamina
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state.milestones.stamina_gained = (state.milestones.stamina_gained || 0) + staminaGained
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}
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}
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// Update plots
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state.plots.forEach((row: PlotState[], rowIndex: number) => {
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row.forEach((plot: PlotState, colIndex: number) => {
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// Regenerate fertility every 100 ticks
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if (state.tickCount % 100 === 0) {
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if (state.tickCount % 100 === 0 && plot.fertility < 1) {
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state.plots[rowIndex][colIndex].fertility = Math.min(
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1,
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plot.fertility + 0.01,
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plot.fertility + 0.1,
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)
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}
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if (plot.current && !plot.current.mature) {
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if (!plot.current || plot.current.mature) {
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return
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}
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const crop = CROPS[plot.current.cropId]
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const growthTicks = secondsToTicks(crop.growthTimeSeconds)
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const waterNeeded = crop.waterPerSecond * (TICK_INTERVAL / 1000)
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const waterNeeded = crop.waterPerTick
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// Check if water is running low (less than 25% of what's needed)
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if (plot.moisture < waterNeeded * 0.25 && plot.moisture > 0) {
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addConsoleMessage(
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state,
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`Plot (${rowIndex + 1},${colIndex + 1}) ${crop.name} is running low on water!`,
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)
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}
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// Only grow if fertility is above 0.2
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if (plot.moisture >= waterNeeded && plot.fertility >= 0.2) {
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@ -304,7 +316,7 @@ export const useGameStore = create<
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}
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const newProgress = plot.current.progress + growthRate
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const mature = newProgress >= growthTicks
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const mature = newProgress >= crop.growthTicks
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state.plots[rowIndex][colIndex].moisture =
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plot.moisture - waterNeeded
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@ -320,7 +332,6 @@ export const useGameStore = create<
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state.plots[rowIndex][colIndex].current.mature = mature
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}
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}
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})
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})
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@ -494,21 +505,6 @@ export const useGameStore = create<
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})
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state.purchasedUpgrades.push(upgradeId)
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addConsoleMessage(state, `Purchased upgrade: ${upgrade.name}`)
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// Handle stamina upgrades
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if (upgradeId === 'stamina_1') {
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state.maxStamina += 5
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state.stamina = Math.min(state.maxStamina, state.stamina + 5)
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} else if (upgradeId === 'stamina_2') {
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state.maxStamina += 8
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state.stamina = Math.min(state.maxStamina, state.stamina + 8)
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} else if (upgradeId === 'stamina_3') {
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state.maxStamina += 12
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state.stamina = Math.min(state.maxStamina, state.stamina + 12)
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} else if (upgradeId === 'stamina_4') {
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state.maxStamina += 15
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state.stamina = Math.min(state.maxStamina, state.stamina + 15)
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}
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}),
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)
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},
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|
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|
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@ -1,14 +1,14 @@
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export interface Crop {
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id: string
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name: string
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growthTimeSeconds: number
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waterPerSecond: number
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growthTicks: number
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waterPerTick: number
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yield: number
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yieldType: string
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fertilityDepletion: number
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seedType: string
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isPerennial?: boolean
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regrowthTimeSeconds?: number
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regrowthProgress?: number
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}
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export interface CropDefinitions {
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|
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@ -48,7 +48,6 @@ export interface Upgrade {
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name: string
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description: string
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||||
cost: UpgradeCost[]
|
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isAvailable?: (state: Pick<GameState, 'purchasedUpgrades' | 'milestones'>) => boolean
|
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}
|
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|
||||
export interface Recipe {
|
||||
|
|
|
|||
Loading…
Reference in a new issue