Add the aqua diffundere upgrades
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@ -148,6 +148,13 @@ const TempleComponent: React.FC = () => {
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return false
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}
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if (
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upgrade.id === 'aqua_diffundere_2' &&
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!purchasedUpgrades.includes('aqua_diffundere_1')
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) {
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return false
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}
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return true
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}
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@ -161,6 +168,12 @@ const TempleComponent: React.FC = () => {
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) {
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return 'Requires Aqueous Vigor I'
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}
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if (
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upgrade.id === 'aqua_diffundere_2' &&
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!purchasedUpgrades.includes('aqua_diffundere_1')
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) {
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return 'Requires Aqua Diffundere I'
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}
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if (!canAffordUpgrade(upgrade.cost)) {
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return 'Cannot Afford'
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}
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@ -76,6 +76,36 @@ export const UPGRADES: Record<string, Upgrade> = {
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},
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],
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},
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aqua_diffundere_1: {
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id: 'aqua_diffundere_1',
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name: 'Aqua Diffundere I',
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description: 'Watering a plot also increases water level of adjacent plots by 10%',
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cost: [
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{
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itemId: 'celery',
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amount: 10,
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},
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{
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itemId: 'corn',
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amount: 15,
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},
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],
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},
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aqua_diffundere_2: {
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id: 'aqua_diffundere_2',
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name: 'Aqua Diffundere II',
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description: 'Watering a plot also increases water level of adjacent plots by 30% (requires Aqua Diffundere I)',
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cost: [
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{
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itemId: 'corn',
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amount: 100,
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},
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{
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itemId: 'celery',
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amount: 25,
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},
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],
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},
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}
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export interface MarketItem {
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@ -188,6 +188,39 @@ export const useGameStore = create<
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produce((state) => {
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state.plots[row][col].moisture = 1
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state.actionCooldown = finalCooldown
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// Handle water diffusion to adjacent plots
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const diffusionAmount = purchasedUpgrades.includes('aqua_diffundere_2')
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? 0.3
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: purchasedUpgrades.includes('aqua_diffundere_1')
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? 0.1
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: 0
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if (diffusionAmount > 0) {
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// Check and water adjacent plots (up, right, down, left)
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const adjacentPositions = [
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[row - 1, col], // up
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[row, col + 1], // right
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[row + 1, col], // down
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[row, col - 1], // left
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]
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adjacentPositions.forEach(([adjRow, adjCol]) => {
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// Check if the adjacent position is within bounds
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if (
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adjRow >= 0 &&
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adjRow < state.plots.length &&
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adjCol >= 0 &&
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adjCol < state.plots[0].length
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) {
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const adjPlot = state.plots[adjRow][adjCol]
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state.plots[adjRow][adjCol].moisture = Math.min(
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1,
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adjPlot.moisture + diffusionAmount
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)
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}
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})
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}
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}),
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)
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}
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