Move save states to a browser console interface
This commit is contained in:
parent
5eda5c158b
commit
26f4a6120b
59
src/store/saves.ts
Normal file
59
src/store/saves.ts
Normal file
|
|
@ -0,0 +1,59 @@
|
|||
import { GameState } from '../types'
|
||||
|
||||
const SAVE_SLOT_PREFIX = 'dionysian_idle_save_'
|
||||
|
||||
const saveGame = (slot: number, state: GameState) => {
|
||||
try {
|
||||
const saveData = JSON.stringify(state)
|
||||
localStorage.setItem(`${SAVE_SLOT_PREFIX}${slot}`, saveData)
|
||||
return true
|
||||
} catch (error) {
|
||||
console.error('Failed to save game:', error)
|
||||
return false
|
||||
}
|
||||
}
|
||||
|
||||
const loadGame = (slot: number): GameState | null => {
|
||||
try {
|
||||
const saveData = localStorage.getItem(`${SAVE_SLOT_PREFIX}${slot}`)
|
||||
if (!saveData) return null
|
||||
return JSON.parse(saveData)
|
||||
} catch (error) {
|
||||
console.error('Failed to load game:', error)
|
||||
return null
|
||||
}
|
||||
}
|
||||
|
||||
export const hasSaveInSlot = (slot: number): boolean => {
|
||||
return !!localStorage.getItem(`${SAVE_SLOT_PREFIX}${slot}`)
|
||||
}
|
||||
|
||||
// Create the global saves object
|
||||
declare global {
|
||||
interface Window {
|
||||
saves: {
|
||||
save: (slot: number) => void
|
||||
load: (slot: number) => void
|
||||
hasSave: (slot: number) => boolean
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// Initialize the global saves object
|
||||
window.saves = {
|
||||
save: (slot: number) => {
|
||||
const state = (window as any).gameStore?.getState()
|
||||
if (state) {
|
||||
saveGame(slot, state)
|
||||
console.log(`Game saved to slot ${slot}`)
|
||||
}
|
||||
},
|
||||
load: (slot: number) => {
|
||||
const savedState = loadGame(slot)
|
||||
if (savedState && (window as any).gameStore?.setState) {
|
||||
(window as any).gameStore.setState(savedState)
|
||||
console.log(`Game loaded from slot ${slot}`)
|
||||
}
|
||||
},
|
||||
hasSave: hasSaveInSlot
|
||||
}
|
||||
File diff suppressed because it is too large
Load diff
|
|
@ -1,51 +1,23 @@
|
|||
import { useEffect } from 'react'
|
||||
import { hasSaveInSlot, useGameStore } from './useGameStore'
|
||||
import { useGameStore } from './useGameStore'
|
||||
import './saves' // Import the saves module to initialize the global saves object
|
||||
|
||||
export const useSaveSystem = () => {
|
||||
const { saveToSlot, loadFromSlot } = useGameStore()
|
||||
|
||||
useEffect(() => {
|
||||
const handleKeyDown = (e: KeyboardEvent) => {
|
||||
if (e.key === 'r' && e.ctrlKey) {
|
||||
localStorage.clear()
|
||||
}
|
||||
|
||||
const slot =
|
||||
{
|
||||
'1': 1,
|
||||
'2': 2,
|
||||
'3': 3,
|
||||
'!': 1,
|
||||
'@': 2,
|
||||
'#': 3,
|
||||
}[e.key] ?? null
|
||||
|
||||
if (slot !== null) {
|
||||
if (e.shiftKey) {
|
||||
saveToSlot(slot)
|
||||
console.log(`Game saved to slot ${slot}`)
|
||||
} else if (hasSaveInSlot(slot)) {
|
||||
loadFromSlot(slot)
|
||||
console.log(`Game loaded from slot ${slot}`)
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
window.addEventListener('keydown', handleKeyDown)
|
||||
// Auto-save every 30 seconds
|
||||
const interval = setInterval(() => {
|
||||
saveToSlot(0)
|
||||
window.saves.save(0) // Save to autosave slot
|
||||
}, 30000)
|
||||
|
||||
console.log('Initalized save system')
|
||||
console.log('Initialized save system')
|
||||
|
||||
return () => {
|
||||
window.removeEventListener('keydown', handleKeyDown)
|
||||
clearInterval(interval)
|
||||
}
|
||||
}, [saveToSlot, loadFromSlot])
|
||||
}, [])
|
||||
|
||||
// When starting the game, load from the autosave slot
|
||||
useEffect(() => {
|
||||
loadFromSlot(0)
|
||||
window.saves.load(0)
|
||||
}, [])
|
||||
}
|
||||
|
|
|
|||
Loading…
Reference in a new issue